Coloring

Shaders - Coloring #

CMY and RGB Color Models #

Explicación #

CODE

  cmy = false
function setup() {
 // shaders require WEBGL mode to work
  createCanvas(400, 400, WEBGL);
  setColor();
  randomizeTriangle();
}

function draw() {
  background(0);
  beginShape(TRIANGLES);
  fill(r);
  vertex(v1.x*200, v1.y*200);
  fill(g);
  vertex(v2.x*200, v2.y*200);
  fill(b);
  vertex(v3.x*200, v3.y*200);
  endShape();
}


function keyPressed() {
  if (key == 'c') {
    cmy = !cmy;
    setColor();
  console.log(cmy)
  }
  if (key == 'r') {
    randomizeTriangle();
  }
}
function randomizeTriangle(){
  v1 = p5.Vector.random2D();
  v2 = p5.Vector.random2D();
  v3 = p5.Vector.random2D();
}

function setColor(){
    if(cmy){
    r = color(0,255,255);
    g = color(255,0,255);
    b = color(255,255,0);
  }
  else{    
    r = color(255,0,0);
    g = color(0,255,0);
    b = color(0,0,255);
  }
}

Color Blending #

Explicación #

CODE

let colorPicker1;
let colorPicker2;

function setup() {
    createCanvas(400, 400);
    color1 = color(55,58,164);
    color2 = color(200,0,255);
    colorPicker1 = createColorPicker(color1);
    colorPicker1.position(10, 10);  
    colorPicker2 = createColorPicker(color2);
    colorPicker2.position(200, 10);
}

function draw() {
  
  background(0);
  color1 = colorPicker1.color();
  beginShape();
  fill(color1)
  vertex(30, 20);
  vertex(30, 160);
  vertex(170, 160);
  vertex(170, 20);
  endShape();
  
  
  color2 = colorPicker2.color();
  beginShape();
  fill(color2)
  vertex(220, 20);
  vertex(220, 160);
  vertex(360, 160);
  vertex(360, 20);
  endShape();
  print(color1)
  v1 = createVector(red(color1), green(color1), blue(color1))
  v2 = createVector(red(color2), green(color2), blue(color2))
  v3 = p5.Vector.mult(v1,v2)
  
  
  fill(v3.x/255,v3.y/255,v3.z/255)
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
}

Color Blending With brightness #

Explicación #

CODE
let colorPicker1;
let colorPicker2;

function setup() {
    createCanvas(400, 400);
    color1 = color(55,58,164);
    color2 = color(200,0,255);
    colorPicker1 = createColorPicker(color1);
    colorPicker1.position(10, 10);  
    colorPicker2 = createColorPicker(color2);
    colorPicker2.position(200, 10);
  
    lightSlider = createSlider(0, 255, 255, 1);
    lightSlider.position(130, 180);
}

function draw() {
  
  background(0);
  color1 = colorPicker1.color();
  beginShape();
  noStroke();
  fill(color1)
  vertex(30, 20);
  vertex(30, 160);
  vertex(170, 160);
  vertex(170, 20);
  endShape();
  
  
  color2 = colorPicker2.color();
  beginShape();
  noStroke();
  fill(color2)
  vertex(220, 20);
  vertex(220, 160);
  vertex(360, 160);
  vertex(360, 20);
  endShape();
  print(color1)
  v1 = createVector(red(color1), green(color1), blue(color1))
  v2 = createVector(red(color2), green(color2), blue(color2))
  v3 = p5.Vector.mult(v1,v2)
  
  
  fill(v3.x/255,v3.y/255,v3.z/255, lightSlider.value())
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
}

Color Blending Lightest blending #

Explicación #

CODE

let colorPicker1;
let colorPicker2;

function setup() {
    createCanvas(400, 400);
    color1 = color(80,150,255);
    color2 = color(255,50,50);
    colorPicker1 = createColorPicker(color1);
    colorPicker1.position(10, 10);  
    colorPicker2 = createColorPicker(color2);
    colorPicker2.position(200, 10);
  
}

function draw() {
  
  background(0);
  noStroke();
  
  blendMode(LIGHTEST)
  color1 = colorPicker1.color();
  beginShape();
  fill(color1)
  vertex(30, 20);
  vertex(30, 160);
  vertex(170, 160);
  vertex(170, 20);
  endShape();
  
  
  color2 = colorPicker2.color();
  beginShape();
  fill(color2)
  vertex(220, 20);
  vertex(220, 160);
  vertex(360, 160);
  vertex(360, 20);
  endShape();
  
  
  fill(color1)
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
   fill(color2)
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
  
}

Color Blending Darkest blending #

Explicación #

CODE
let colorPicker1;
let colorPicker2;

function setup() {
    createCanvas(400, 400);
    color1 = color(80,150,255);
    color2 = color(255,50,50);
    colorPicker1 = createColorPicker(color1);
    colorPicker1.position(10, 10);  
    colorPicker2 = createColorPicker(color2);
    colorPicker2.position(200, 10);
  
}

function draw() {
  
  background(255);
  noStroke();
  
  blendMode(DARKEST)
  color1 = colorPicker1.color();
  beginShape();
  fill(color1)
  vertex(30, 20);
  vertex(30, 160);
  vertex(170, 160);
  vertex(170, 20);
  endShape();
  
  
  color2 = colorPicker2.color();
  beginShape();
  fill(color2)
  vertex(220, 20);
  vertex(220, 160);
  vertex(360, 160);
  vertex(360, 20);
  endShape();
  
  
  fill(color1)
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
   fill(color2)
  beginShape();
  vertex(125, 220);
  vertex(125, 360);
  vertex(265, 360);
  vertex(265, 220);
  endShape();
  
  
}